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Open CASCADE Technology
7.8.0.dev
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Defines generic state of order-independent transparency rendering properties. More...
#include <OpenGl_ShaderStates.hxx>

Public Member Functions | |
| OpenGl_OitState () | |
| Creates new uniform state. More... | |
| void | Set (Graphic3d_RenderTransparentMethod theMode, const float theDepthFactor) |
| Sets the uniform values. More... | |
| Graphic3d_RenderTransparentMethod | ActiveMode () const |
| Returns flag indicating whether writing of output for OIT processing should be enabled/disabled. More... | |
| float | DepthFactor () const |
| Returns factor defining influence of depth component of a fragment to its final coverage coefficient. More... | |
Public Member Functions inherited from OpenGl_StateInterface | |
| OpenGl_StateInterface () | |
| Creates new state. More... | |
| Standard_Size | Index () const |
| Returns current state index. More... | |
| void | Update () |
| Increment current state. More... | |
Additional Inherited Members | |
Protected Attributes inherited from OpenGl_StateInterface | |
| Standard_Size | myIndex |
| current state index More... | |
Defines generic state of order-independent transparency rendering properties.
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Creates new uniform state.
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Returns flag indicating whether writing of output for OIT processing should be enabled/disabled.
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Returns factor defining influence of depth component of a fragment to its final coverage coefficient.
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Sets the uniform values.
| theToEnableWrite | [in] flag indicating whether color and coverage values for OIT processing should be written by shader program. |
| theDepthFactor | [in] scalar factor [0-1] defining influence of depth component of a fragment to its final coverage coefficient. |
1.8.13