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Open CASCADE Technology
7.8.0.dev
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#include <Graphic3d_RenderTransparentMethod.hxx>#include <Graphic3d_LightSet.hxx>#include <OpenGl_Element.hxx>#include <OpenGl_Vec.hxx>Data Structures | |
| class | OpenGl_StateInterface |
| Defines interface for OpenGL state. More... | |
| class | OpenGl_ProjectionState |
| Defines state of OCCT projection transformation. More... | |
| class | OpenGl_ModelWorldState |
| Defines state of OCCT model-world transformation. More... | |
| class | OpenGl_WorldViewState |
| Defines state of OCCT world-view transformation. More... | |
| class | OpenGl_LightSourceState |
| Defines state of OCCT light sources. More... | |
| class | OpenGl_ClippingState |
| Defines generic state of OCCT clipping state. More... | |
| class | OpenGl_OitState |
| Defines generic state of order-independent transparency rendering properties. More... | |
1.8.13