Open CASCADE Technology
7.8.0.dev
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#include <RWGltf_ConfigurationNode.hxx>
Data Fields | |
double | FileLengthUnit = 1. |
File length units to convert from while reading the file, defined as scale factor for m (meters) More... | |
RWMesh_CoordinateSystem | SystemCS = RWMesh_CoordinateSystem_Zup |
System origin coordinate system to perform conversion into during read. More... | |
RWMesh_CoordinateSystem | FileCS = RWMesh_CoordinateSystem_Yup |
File origin coordinate system to perform conversion during read. More... | |
bool | ReadSinglePrecision = true |
Flag for reading vertex data with single or double floating point precision. More... | |
bool | ReadCreateShapes = false |
Flag for create a single triangulation. More... | |
TCollection_AsciiString | ReadRootPrefix |
Root folder for generating root labels names. More... | |
bool | ReadFillDoc = true |
Flag for fill document from shape sequence. More... | |
bool | ReadFillIncomplete = true |
Flag for fill the document with partially retrieved data even if reader has failed with error. More... | |
int | ReadMemoryLimitMiB = -1 |
Memory usage limit. More... | |
bool | ReadParallel = false |
Flag to use multithreading. More... | |
bool | ReadSkipEmptyNodes = true |
Flag to ignore nodes without Geometry. More... | |
bool | ReadLoadAllScenes = false |
Flag to load all scenes in the document. More... | |
bool | ReadUseMeshNameAsFallback = true |
Flag to use Mesh name in case if Node name is empty. More... | |
bool | ReadSkipLateDataLoading = false |
Flag to skip triangulation loading. More... | |
bool | ReadKeepLateData = true |
Flag to keep information about deferred storage to load/unload triangulation later. More... | |
bool | ReadPrintDebugMessages = false |
Flag to print additional debug information. More... | |
TCollection_AsciiString | WriteComment |
Export special comment. More... | |
TCollection_AsciiString | WriteAuthor |
Author of exported file name. More... | |
RWGltf_WriterTrsfFormat | WriteTrsfFormat = RWGltf_WriterTrsfFormat_Compact |
Transformation format to write into glTF file. More... | |
RWMesh_NameFormat | WriteNodeNameFormat = RWMesh_NameFormat_InstanceOrProduct |
Name format for exporting Nodes. More... | |
RWMesh_NameFormat | WriteMeshNameFormat = RWMesh_NameFormat_Product |
Name format for exporting Meshes. More... | |
bool | WriteForcedUVExport = false |
Export UV coordinates even if there are no mapped texture. More... | |
bool | WriteEmbedTexturesInGlb = true |
Flag to write image textures into GLB file. More... | |
bool | WriteMergeFaces = false |
Flag to merge faces within a single part. More... | |
bool | WriteSplitIndices16 = false |
Flag to prefer keeping 16-bit indexes while merging face. More... | |
RWMesh_CoordinateSystem RWGltf_ConfigurationNode::RWGltf_InternalSection::FileCS = RWMesh_CoordinateSystem_Yup |
File origin coordinate system to perform conversion during read.
double RWGltf_ConfigurationNode::RWGltf_InternalSection::FileLengthUnit = 1. |
File length units to convert from while reading the file, defined as scale factor for m (meters)
bool RWGltf_ConfigurationNode::RWGltf_InternalSection::ReadCreateShapes = false |
Flag for create a single triangulation.
bool RWGltf_ConfigurationNode::RWGltf_InternalSection::ReadFillDoc = true |
Flag for fill document from shape sequence.
bool RWGltf_ConfigurationNode::RWGltf_InternalSection::ReadFillIncomplete = true |
Flag for fill the document with partially retrieved data even if reader has failed with error.
bool RWGltf_ConfigurationNode::RWGltf_InternalSection::ReadKeepLateData = true |
Flag to keep information about deferred storage to load/unload triangulation later.
bool RWGltf_ConfigurationNode::RWGltf_InternalSection::ReadLoadAllScenes = false |
Flag to load all scenes in the document.
int RWGltf_ConfigurationNode::RWGltf_InternalSection::ReadMemoryLimitMiB = -1 |
Memory usage limit.
bool RWGltf_ConfigurationNode::RWGltf_InternalSection::ReadParallel = false |
Flag to use multithreading.
bool RWGltf_ConfigurationNode::RWGltf_InternalSection::ReadPrintDebugMessages = false |
Flag to print additional debug information.
TCollection_AsciiString RWGltf_ConfigurationNode::RWGltf_InternalSection::ReadRootPrefix |
Root folder for generating root labels names.
bool RWGltf_ConfigurationNode::RWGltf_InternalSection::ReadSinglePrecision = true |
Flag for reading vertex data with single or double floating point precision.
bool RWGltf_ConfigurationNode::RWGltf_InternalSection::ReadSkipEmptyNodes = true |
Flag to ignore nodes without Geometry.
bool RWGltf_ConfigurationNode::RWGltf_InternalSection::ReadSkipLateDataLoading = false |
Flag to skip triangulation loading.
bool RWGltf_ConfigurationNode::RWGltf_InternalSection::ReadUseMeshNameAsFallback = true |
Flag to use Mesh name in case if Node name is empty.
RWMesh_CoordinateSystem RWGltf_ConfigurationNode::RWGltf_InternalSection::SystemCS = RWMesh_CoordinateSystem_Zup |
System origin coordinate system to perform conversion into during read.
TCollection_AsciiString RWGltf_ConfigurationNode::RWGltf_InternalSection::WriteAuthor |
Author of exported file name.
TCollection_AsciiString RWGltf_ConfigurationNode::RWGltf_InternalSection::WriteComment |
Export special comment.
bool RWGltf_ConfigurationNode::RWGltf_InternalSection::WriteEmbedTexturesInGlb = true |
Flag to write image textures into GLB file.
bool RWGltf_ConfigurationNode::RWGltf_InternalSection::WriteForcedUVExport = false |
Export UV coordinates even if there are no mapped texture.
bool RWGltf_ConfigurationNode::RWGltf_InternalSection::WriteMergeFaces = false |
Flag to merge faces within a single part.
RWMesh_NameFormat RWGltf_ConfigurationNode::RWGltf_InternalSection::WriteMeshNameFormat = RWMesh_NameFormat_Product |
Name format for exporting Meshes.
RWMesh_NameFormat RWGltf_ConfigurationNode::RWGltf_InternalSection::WriteNodeNameFormat = RWMesh_NameFormat_InstanceOrProduct |
Name format for exporting Nodes.
bool RWGltf_ConfigurationNode::RWGltf_InternalSection::WriteSplitIndices16 = false |
Flag to prefer keeping 16-bit indexes while merging face.
RWGltf_WriterTrsfFormat RWGltf_ConfigurationNode::RWGltf_InternalSection::WriteTrsfFormat = RWGltf_WriterTrsfFormat_Compact |
Transformation format to write into glTF file.