| Open CASCADE Technology
    7.8.0.dev
    | 
Digital input XR action data. More...
#include <Aspect_XRDigitalActionData.hxx>
| Public Member Functions | |
| Aspect_XRDigitalActionData () | |
| Empty constructor.  More... | |
| Data Fields | |
| uint64_t | ActiveOrigin | 
| The origin that caused this action's current state.  More... | |
| float | UpdateTime | 
| Time relative to now when this event happened. Will be negative to indicate a past time.  More... | |
| bool | IsActive | 
| whether or not this action is currently available to be bound in the active action set  More... | |
| bool | IsPressed | 
| Aspect_InputActionType_Digital state - The current state of this action; will be true if currently pressed.  More... | |
| bool | IsChanged | 
| Aspect_InputActionType_Digital state - this is true if the state has changed since the last frame.  More... | |
Digital input XR action data.
| 
 | inline | 
Empty constructor.
| uint64_t Aspect_XRDigitalActionData::ActiveOrigin | 
The origin that caused this action's current state.
| bool Aspect_XRDigitalActionData::IsActive | 
whether or not this action is currently available to be bound in the active action set
| bool Aspect_XRDigitalActionData::IsChanged | 
Aspect_InputActionType_Digital state - this is true if the state has changed since the last frame.
| bool Aspect_XRDigitalActionData::IsPressed | 
Aspect_InputActionType_Digital state - The current state of this action; will be true if currently pressed.
| float Aspect_XRDigitalActionData::UpdateTime | 
Time relative to now when this event happened. Will be negative to indicate a past time.
 1.8.13
 1.8.13