Walking values.  
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#include <AIS_WalkDelta.hxx>
◆ AIS_WalkDelta()
  
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          | AIS_WalkDelta::AIS_WalkDelta | ( |  | ) |  |  | inline | 
 
 
◆ IsCrouching()
  
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          | bool AIS_WalkDelta::IsCrouching | ( |  | ) | const |  | inline | 
 
 
◆ IsDefined()
  
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          | bool AIS_WalkDelta::IsDefined | ( |  | ) | const |  | inline | 
 
Return TRUE if navigation keys are pressed even if delta from the previous frame is empty. 
 
 
◆ IsEmpty()
  
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          | bool AIS_WalkDelta::IsEmpty | ( |  | ) | const |  | inline | 
 
Return TRUE when both Rotation and Translation deltas are empty. 
 
 
◆ IsJumping()
  
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          | bool AIS_WalkDelta::IsJumping | ( |  | ) | const |  | inline | 
 
 
◆ IsRunning()
  
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          | bool AIS_WalkDelta::IsRunning | ( |  | ) | const |  | inline | 
 
 
◆ operator[]() [1/4]
Return translation component. 
 
 
◆ operator[]() [2/4]
Return translation component. 
 
 
◆ operator[]() [3/4]
Return rotation component. 
 
 
◆ operator[]() [4/4]
Return rotation component. 
 
 
◆ SetCrouching()
  
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          | void AIS_WalkDelta::SetCrouching | ( | bool | theIsCrouching | ) |  |  | inline | 
 
 
◆ SetDefined()
  
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          | void AIS_WalkDelta::SetDefined | ( | bool | theIsDefined | ) |  |  | inline | 
 
Set if any navigation key is pressed. 
 
 
◆ SetJumping()
  
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          | void AIS_WalkDelta::SetJumping | ( | bool | theIsJumping | ) |  |  | inline | 
 
 
◆ SetRunning()
  
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          | void AIS_WalkDelta::SetRunning | ( | bool | theIsRunning | ) |  |  | inline | 
 
 
◆ ToMove()
  
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          | bool AIS_WalkDelta::ToMove | ( |  | ) | const |  | inline | 
 
Return TRUE if translation delta is defined. 
 
 
◆ ToRotate()
  
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          | bool AIS_WalkDelta::ToRotate | ( |  | ) | const |  | inline | 
 
Return TRUE if rotation delta is defined. 
 
 
The documentation for this struct was generated from the following file: