| Open CASCADE Technology
    7.8.0.dev
    | 
Iterator through light sources. More...
#include <Graphic3d_LightSet.hxx>
| Public Member Functions | |
| Iterator () | |
| Empty constructor.  More... | |
| Iterator (const Graphic3d_LightSet &theSet, IterationFilter theFilter=IterationFilter_None) | |
| Constructor with initialization.  More... | |
| Iterator (const Handle< Graphic3d_LightSet > &theSet, IterationFilter theFilter=IterationFilter_None) | |
| Constructor with initialization.  More... | |
| Standard_Boolean | More () const | 
| Returns TRUE if iterator points to a valid item.  More... | |
| const Handle< Graphic3d_CLight > & | Value () const | 
| Returns current item.  More... | |
| void | Next () | 
| Moves to the next item.  More... | |
| Protected Member Functions | |
| void | skipFiltered () | 
| Skip filtered items.  More... | |
| Protected Attributes | |
| NCollection_IndexedDataMap< Handle< Graphic3d_CLight >, Standard_Size >::Iterator | myIter | 
| Standard_Integer | myFilter | 
Iterator through light sources.
| 
 | inline | 
Empty constructor.
| 
 | inline | 
Constructor with initialization.
| 
 | inline | 
Constructor with initialization.
| 
 | inline | 
Returns TRUE if iterator points to a valid item.
| 
 | inline | 
Moves to the next item.
| 
 | inlineprotected | 
Skip filtered items.
| 
 | inline | 
Returns current item.
| 
 | protected | 
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 | protected | 
 1.8.13
 1.8.13