| Open CASCADE Technology
    7.8.0.dev
    | 
Structure holding touch position - original and current location. More...
#include <Aspect_Touch.hxx>
| Public Member Functions | |
| NCollection_Vec2< Standard_Real > | Delta () const | 
| Return values delta.  More... | |
| Aspect_Touch () | |
| Empty constructor.  More... | |
| Aspect_Touch (const NCollection_Vec2< Standard_Real > &thePnt, Standard_Boolean theIsPreciseDevice) | |
| Constructor with initialization.  More... | |
| Aspect_Touch (Standard_Real theX, Standard_Real theY, Standard_Boolean theIsPreciseDevice) | |
| Constructor with initialization.  More... | |
| Data Fields | |
| NCollection_Vec2< Standard_Real > | From | 
| original touch position  More... | |
| NCollection_Vec2< Standard_Real > | To | 
| current touch position  More... | |
| Standard_Boolean | IsPreciseDevice | 
| precise device input (e.g. mouse cursor, NOT emulated from touch screen)  More... | |
Structure holding touch position - original and current location.
| 
 | inline | 
Empty constructor.
| 
 | inline | 
Constructor with initialization.
| 
 | inline | 
Constructor with initialization.
| 
 | inline | 
Return values delta.
| NCollection_Vec2<Standard_Real> Aspect_Touch::From | 
original touch position
| Standard_Boolean Aspect_Touch::IsPreciseDevice | 
precise device input (e.g. mouse cursor, NOT emulated from touch screen)
| NCollection_Vec2<Standard_Real> Aspect_Touch::To | 
current touch position
 1.8.13
 1.8.13