| Open CASCADE Technology
    7.8.0.dev
    | 
| Data Structures | |
| class | OpenGl_TextureSet | 
| Class holding array of textures to be mapped as a set. Textures should be defined in ascending order of texture units within the set.  More... | |
| struct | OpenGl_TextureSet::TextureSlot | 
| Texture slot - combination of Texture and binding Unit.  More... | |
| class | OpenGl_TextureSet::Iterator | 
| Class for iterating texture set.  More... | |
 1.8.13
 1.8.13