| Open CASCADE Technology
    7.8.0.dev
    | 
#include <Graphic3d_TextureUnit.hxx>| Enumerations | |
| enum | Graphic3d_TextureSetBits { Graphic3d_TextureSetBits_NONE = 0, Graphic3d_TextureSetBits_BaseColor = (unsigned int )(1 << int(Graphic3d_TextureUnit_BaseColor)), Graphic3d_TextureSetBits_Emissive = (unsigned int )(1 << int(Graphic3d_TextureUnit_Emissive)), Graphic3d_TextureSetBits_Occlusion = (unsigned int )(1 << int(Graphic3d_TextureUnit_Occlusion)), Graphic3d_TextureSetBits_Normal = (unsigned int )(1 << int(Graphic3d_TextureUnit_Normal)), Graphic3d_TextureSetBits_MetallicRoughness = (unsigned int )(1 << int(Graphic3d_TextureUnit_MetallicRoughness)) } | 
| Standard texture units combination bits.  More... | |
Standard texture units combination bits.
 1.8.13
 1.8.13