Open CASCADE Technology
7.8.0.dev
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Enumerations | |
enum | Graphic3d_TypeOfShadingModel { Graphic3d_TypeOfShadingModel_DEFAULT = -1, Graphic3d_TypeOfShadingModel_Unlit = 0, Graphic3d_TypeOfShadingModel_PhongFacet, Graphic3d_TypeOfShadingModel_Gouraud, Graphic3d_TypeOfShadingModel_Phong, Graphic3d_TypeOfShadingModel_Pbr, Graphic3d_TypeOfShadingModel_PbrFacet, Graphic3d_TOSM_DEFAULT = Graphic3d_TypeOfShadingModel_DEFAULT, Graphic3d_TOSM_UNLIT = Graphic3d_TypeOfShadingModel_Unlit, Graphic3d_TOSM_FACET = Graphic3d_TypeOfShadingModel_PhongFacet, Graphic3d_TOSM_VERTEX = Graphic3d_TypeOfShadingModel_Gouraud, Graphic3d_TOSM_FRAGMENT = Graphic3d_TypeOfShadingModel_Phong, Graphic3d_TOSM_PBR = Graphic3d_TypeOfShadingModel_Pbr, Graphic3d_TOSM_PBR_FACET = Graphic3d_TypeOfShadingModel_PbrFacet, Graphic3d_TOSM_NONE = Graphic3d_TOSM_UNLIT, V3d_COLOR = Graphic3d_TOSM_NONE, V3d_FLAT = Graphic3d_TOSM_FACET, V3d_GOURAUD = Graphic3d_TOSM_VERTEX, V3d_PHONG = Graphic3d_TOSM_FRAGMENT } |
Definition of the color shading model. More... | |
enum | { Graphic3d_TypeOfShadingModel_NB = Graphic3d_TypeOfShadingModel_PbrFacet + 1 } |
anonymous enum |
Definition of the color shading model.