| Open CASCADE Technology
    7.8.0.dev
    | 
#include <Aspect_GraphicsLibrary.hxx>#include <Graphic3d_ShaderFlags.hxx>#include <Graphic3d_StereoMode.hxx>#include <Graphic3d_Vec2.hxx>#include <Standard_Transient.hxx>#include <TCollection_AsciiString.hxx>| Data Structures | |
| class | Graphic3d_ShaderManager | 
| This class is responsible for generation of shader programs.  More... | |
| Enumerations | |
| enum | Graphic3d_GlslExtension { Graphic3d_GlslExtension_GL_OES_standard_derivatives, Graphic3d_GlslExtension_GL_EXT_shader_texture_lod, Graphic3d_GlslExtension_GL_EXT_frag_depth, Graphic3d_GlslExtension_GL_EXT_gpu_shader4 } | 
| GLSL syntax extensions.  More... | |
| enum | { Graphic3d_GlslExtension_NB = Graphic3d_GlslExtension_GL_EXT_gpu_shader4 + 1 } | 
GLSL syntax extensions.
 1.8.13
 1.8.13